Roth

"'I am the God of Thunder, and I bring you... Thunder!'"Origin

Roth is a self-proclaimed adventurer/treasure hunter from the town of Erona. After overhearing the stories of a group of adventurers who visited the town's bar, Roth slowly started to grow tired of his mundane lifestyle.

After finding out he was an Electromancer, the longing to leave his home became even greater. Controlling an element wasn't something that was commonly accepted in the village, and hiding it only made things more difficult for him. Finally, he and his brother, Thieme, decided to abandon their old life and become the best adventurers possible.

The Battlers

After Rage joined the adventuring duo, Roth and Thieme the trio became known collectively as The Battlers, With Roth passively falling into the role of team leader. While The Battlers has no assigned head of the group, major decisions are usually done by Roth, making him the deciding vote in any decision and argument within the group.

Combat Expertise: Roth uses a self taught style of hand-to-hand combat that he developed while training with his brother, Thieme. Usually resorting to barrages or quick punches and kicks to overwhelm and confuse the opponent. but not leaving much room to actually aim for vital damaging points. Starting with a short sword, Roth eventually switched to a longsword, finding its longer reach much more comfortable to fight with. He wields it single or dual-handed, depending on the need to use his offhand to cast spells. His sword fighting style is centered around slashes to ward off multiple enemies and remain in a controlled space. Roth is a balanced electromancer, using magic abilities in both complex and simple forms. Utilizing bolts and jolts of lightning in their most basic forms for outward spells, but also Inward spells to boost his own physical abilities.
 * Hand-to-Hand
 * Swordsmanship
 * Electromancy

Spells: Roth's main inward spell. Using it sends little jolts of electricity through his body to increase his reaction time thousand fold for a mere second. granting him superior agility in combat when he most needs it. Flash Step can be used both offensively and defensively, as well as for general manoeuvrability purposes. Using it in quick succession can strain his body, and requires a great deal of concentration to pull off successfully. Roth's finisher move, being a combination of both Inward and outward magic. Using the Flash Step as a basis, Roth propels himself into the air, and makes his feet magnetic to lock his sword onto the bottoms of his shoes, once he's in position. While in this position, he concentrates all of his magic into powering up his sword, engulfing it in lightning, before shooting himself off downward again, crashing down on his target at incredible speed. The impact of Judgement leaves a sizeable crater, dealing heavy damage to anything within a 10 meter radius.
 * Flash Step (inward)
 * Judgement (inward & outward)