Ekstramma

"'I bring the nightmare.'"AppearanceEkstramma is covered in full metal plate armor at all times, making it so nobody knows what his real body looks like. Due to his extreme, inhuman height, Ekstramma easily casts a shadow over even the biggest of opponents who dare to face him.

Origin

Ekstramma once lived on the now forgotten continent of Milennin, where he served directly under the King's orders as commander of its kingdom's armies, a role which he upheld for hundreds of years, proving himself an invaluable asset in warfare.

As time went on and more and more battles were fought, Ekstramma's powers continued to grow. This uncontrollable growth in power planted a seed of fear and worry in the heart of the King, and eventually led to a scheme with the aim of subduing this power Ekstramma had been building. However, Ekstramma caught wind of this scheme in time. Unwilling to part with his power, and feeling betrayed by the King he had been serving for hundreds of years, Ekstramma went on a frenzy, flattening large parts of the continent using his destructive magic.

Being unable to hold back Ekstramma with normal means, the King attempted to seal away his soul, using forbidden magic, as a last resort. Unfortunately, the ritual was not fully completed when Ekstramma finally destroyed the royal castle in which it was held. The King's magic still affected Ekstramma, but not to the effect that he had hoped for. While Ekstramma had lost part of his soul, and in turn, his humanity, he was turned into even more of a mindless engine of destruction. Using up all of his magic, Ekstramma's destructive power was enough to sink the entirety of the continent to the bottom of the ocean, himself included.

It was weeks later that Ekstramma washed ashore, his body and mind broken, his soul and memories lost. The only thing that was left with him were the lingering feelings of anger and hatred that he felt in his last moments before the destruction of the continent. Not knowing where he was, Ekstramma began to aimlessly wander around, in search for that which he already had destroyed in the past.

Ekstremma the Wanderer

On Engardia, Ekstramma became known as "The Wanderer". a warrior that keeps walking forever, never stopping for anything that crosses his path, walking through trees, buildings and even oceans. Over the years, many brave warriors lost their lives trying to end Ekstramma's existence, with none coming even close to succeeding.

Eventually, Ekstramma was considered by all Kingdoms as a natural disaster, a force of nature that you could only avoid, but never stop. Currently, Ekstramma's route is carefully monitored by representatives of all major kingdoms, making sure well in advance where he will be going next.

Combat Expertise Ekstramma does not dodge anything, nor does he need to. bladed weapons and even high damaging spells seem to leave little impact on his stern body. This causes Ekstramma to simply power through with his attacks paying no regard to anything else. Ekstramma uses an unique weapon that resembles a Meteor hammer type weapon. Which is a Chain connected to a heavy blunt object. In this case a giant metallic Wheel. The Inslifor is a devastating weapon, which is unusable by a regular person, as it requires one to throw and pull the object back without suffering from the weapons enormous momentum and weight in the process. requiring enormous strength, weight and body mass. Potentially, only Rage and Kanon have the ability to lift it of the ground. Like most demonic entities, Ekstramma is naturally aligned with Dark elemental powers. As a Twilimancer, Ekstremma is almost exclusively focused on inward spells that strengthen his body and his physical attacks even more. With his large pool of Magic, he is never concerned with his passive abilities eating away at his reservoir.
 * Brute Force
 * Meteor-hammermanship
 * Twilimancy

Spells One of Ekstramma's passive elemental abilities. His fists are constantly engulfed with Dark energy that aside from massive blunt trauma, causes a deep impression of fear to be implanted in a persons mind even if the person is merely scathed by his fist. The Nightmare Fist can cause mental breakdown and long lasting damaging effect to ones confidence and put it's victims into deep states of depression. Aside from his already extremely durable body, Ekstramma coats his whole body in Dark energy to soften or negate the damage from spells and physical attacks, making him a literal walking fortress. A long range curse that can be applied to a victim, and can go unnoticed over a long period of time, making it hard to trace its origin. Once marked by this spell, the victim will slowly fall into a spiral of darkness and despair. Common symptoms are varying levels of depression, hallucinating and having difficulties with using magic. While the curse is difficult to get rid of by itself, victims with strong willpower are much less affected by it than those who are weaker. A gigantic torrent of Dark magic is unleashed from the weapon of its user, dealing massive amounts of damage to anything in its path.
 * Nightmare Fist (inward)
 * Dark Aura (inward)
 * Mark of the Executioner (outward)
 * Doomsday Cannon (outward)